Make every pixel count.
Sprites, layers, animation frames, palettes, and tilesets. Art tools that understand the world you’re building.
Pixel & asset tools ↗CONQREX.ENGINE — BUILT TO MAKE WORLDS
Build the scene. Shape its behaviour.
Work with AI in the same editor.
A C# engine for the worlds in your head.
02 / INSIDE CONQREX.ENGINE
SCENE → GAME
One workspace for scenes, entities, components, and assets. Build visually, shape behaviour in C#, and move from authoring to the engine’s shared Player.
Inside the editor ↗Sprites, layers, animation frames, palettes, and tilesets. Art tools that understand the world you’re building.
Pixel & asset tools ↗Tracks, clips, instruments, effects, and audio export. Compose and shape sound inside the authoring suite.
Music & audio tools ↗Work with AI-assisted scene and asset tools, inspect the changes, and shape the result in the editor.
AI-assisted creation ↗03 / MADE WITH CONQREX
A closer look at Astral Veil.
Built with Conqrex.Engine. Still taking shape.
IN DEVELOPMENT
Silence. Then, supernova.
One finger. One luminous core. An ever-closing swarm. Steer through a cosmic survival arcade, gather relics, and turn the stars against your pursuers.
Astral Veil screenshots. Select an image for a closer look.
04 / ONE C# FOUNDATION
Shared engine systems. Dedicated platform Players.
Built with the
differences between devices in mind.
iOS is planned. The engine is in active development; public access is not yet available.
05 / FROM THE WORKBENCH